| Level |
KXP |
Psi -7 mMG S |
TH |
| 1 | 0 | 2-- - | +10 |
| 2 | 6.3 | 4-- - | +10 |
| 3 | 12.6 | 6-- - | +10 |
| 4 | 25.2 | 71- - | +10 |
| 5 | 48.75 | 73- - | +10 |
| 6 | 93 | 75- - | +10 |
| 7 | 178.5 | 77- - | +10 |
| 8 | 342 | 88- - | +10 |
| 9 | 570 | 981 - | +10 |
| 10 | 937.5 | 983 - | +10 |
| 11 | 1312.5 | 985 - | +10 |
| 12 | 1695 | 987 - | +10 |
| 13 | 2085 | 998 - | +10 |
| 14 | 2782.5 | A99 - | +10 |
| 15 | 3487.5 | AAA - | +10 |
| 16 | 4200 | BBA - | +10 |
| 17 | 4920 | CBB - | +10 |
| 18 | 5647.5 | CCB 1 | +10 |
| 19 | 6382.5 | CCC 2 | +10 |
| 20 | 7125 | DCC 3 | +10 |
| 21 | 7875 | DDC 4 | +10 |
| 22 | 8632.5 | DDD 5 | +10 |
| 23 | 9397.5 | EDD 6 | +10 |
| 24 | 10170 | EED 7 | +10 |
| 25 | 10950 | EEE 8 | +10 |
| 26 | 11737.5 | FEE 9 | +10 |
| 27 | 12532.5 | FFE A | +10 |
| 28 | 13335 | FFF B | +10 |
| 29 | 14145 | GFF C | +10 |
| 30 | 14962.5 | GGF D | +10 |
| 31 | 15787.5 | GGG E | +10 |
| 32 | 16620 | HGG F | +10 |
| 33 | 17460 | HHG G | +10 |
| 34 | 18307.5 | HHH H | +10 |
| 35 | 19162.5 | IIH H | +10 |
| 36 | 20025 | III I | +10 |
|
| Requisites: | Con 40, Wis 20, Class Slots 2 |
| Alignment: | any |
| HD/level: | 1d13 Hull points |
| Weapon Prof.: | 10+level/6 |
| To Hit Table: | always +10 |
| Save Table: | Mon |
| Reference: | RDM{Alt Mirror Living Wall} |
| Groups: | Psionicist, Monster |
| Complexity: | CF=4 |
| "Whereas Living Walls eat slain or helpless targets and absorb their abilities, Giving Walls regurgitate slain or helpless foes that Living Walls have eaten. Though this sets a bad precedent, it is still included for sake of completeness. This particular variety also comes from the positive material plane, as evidenced by its Unlive Psionics." |
| You know Psi -7 (Unlive) Psionics. PSPs (Psi-7) = (LVL+3)*30 |
| You have Hull points instead of hit points. Other sources of hp on your character are converted to Hp (at 10 to 1, round down). |
| 1V, 1/r, Regurgitate a DL=LVL/2 random slain or helpless target: They are Placed onto the chalkboard; you give one of their abilities permanently to an ally (this will be similar mechanics to how Uncommoner3 works). |
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